Review | Education Redefined
Introduction
Putting the Basics to use
Introduction to Color and Texturing in Maya
Introduction to 3d Coat
Color and Texture Test
Lets start our Film
Making the Models for our Film
Rigging
Building our Scene
Animation
Character Animation
Rendering
Editing in Adobe Premiere Pro
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Review

Course details

Jeff Bishop

CEO and Lead Tutor

  • Time:
  • Level: Beginner
  • Released:

Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor Jeff Bishop shows how to add movement and life to your work with the Maya animation tools.

Learning objectives

  • Navigating Maya
  • Configuring viewports and preferences
  • Selecting objects
  • Manipulating objects
  • Creating scene hierarchies
  • Creating layers
  • Grouping objects
  • Creating polygonal objects
  • Sculpting meshes
  • Modeling polygonal meshes
  • Smoothing surfaces
  • Creating and modifying curves
  • Creating and applying materials
  • Rendering in Arnold
  • Animating in Maya