The Interface | Education Redefined
Introduction
Putting the Basics to use
Introduction to Color and Texturing in Maya
Introduction to 3d Coat
Color and Texture Test
Lets start our Film
Making the Models for our Film
Rigging
Building our Scene
Animation
Character Animation
Rendering
Editing in Adobe Premiere Pro
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The Interface

Course details

Jeff Bishop

CEO and Lead Tutor

  • Time:
  • Level: Beginner
  • Released:

Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor Jeff Bishop shows how to add movement and life to your work with the Maya animation tools.

Learning objectives

  • Introduction to Maya
  • Selecting and Manipulating objects
  • Organizing scenes in Maya
  • Introduction to Modeling: Polygons
  • Introduction to Coloring and Texturing in Maya
  • Introduction to 3d Coat
  • Starting our own film
  • Making Models for our Movie
  • Rigging
  • Building our Scene
  • Animation
  • Character Animation
  • Rendering in Arnold
  • Editing in Adobe Premiere Pro